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Marshmallow launcher project
Design Problem
You will apply aesthetic and engineering design principles to design a marshmallow launcher. The launcher must be able to fire from three specific positions for various points. Each individual will be given a period of 30 seconds to warm up, prior to a 120-second period to score as many points as possible. Only two marshmallows can be used during any given testing period.
Specifications
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The Court is marked with a line 24” from the basket (1 point), a line 42” from the basket (2 points), and a line 60” from the basket (3 points).
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The backboard is 12” wide and 7” high. The rim is 14” high and has a diameter of about 4”.
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The marshmallow launcher must fit within a 1’x1’ footprint.
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The energy source (rubber band) must be attached to the device.
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The design must be accessible by all persons, easy to use, flexible in use.
Materials
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15 craft sticks
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5 rubber bands
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One (1) cardboard tube (1.7” diameter and 11” length or a standard paper towel tube)
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Glue
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image sources :http://teachers.egfi-k12.org/wp-content/uploads/2012/10/catapult.jpeg

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